Xbox 360 - Sonic Unleashed - The #1 source for video game sounds on the internet! Xbox 360 - Sonic Unleashed - The Sounds Resource Wiki Sprites Models Textures Sounds Login spritecollide(sprite, group, dokill, collided = None) -> Sprite_list Return a list containing all Sprites in a Group that intersect with another Sprite. Intersection is determined by comparing the Sprite.rect attribute of each Sprite. The dokill argument is a bool. If set to True, all Sprites that collide will be removed from the Group.
Spark AR Studio - Glitter (Edge e Light Detection similar ao KiraKira+) - Por @julliana.dev By repainting every x milliseconds (as mentioned above), this can provide the same effect. A few things to keep in mind: You'll need to handle transparency in your sprites (the Mario sprite above, as an example, has a transparent background) - so that the background of your game environment shows through.